
Within the Shadows (WF) - Replaces the Alien Hunter’s concealment with a Reaper’s Shadow Concealment. Whirlwind (WA) - Grants Bladestorm, alongside the ability to damage all enemies in an area around you Hold Fast (WB) - If the Alien Hunter didn’t move this turn, automatically reload at the end of your turn Serrated Blades (WA) - Normal attacks with the Hunter Axes can cause bleedingįrozen Tip (WB) - A special Bolt that freezes a target if it hitsĪchilles Shot (WF) - Take an aimed shot at an organic target, applying a mobility, dodge and defense penalty Sharpened Bolts (WB) - Normal shots with the Boltcaster can cause bleeding, with a bonus on injured targets Powder Keg (WF) - Toss a small capsule full of gunpowder which the Alien Hunter then shoots, causing an explosion Rebound (WA) - Throwing the Hunters Axe allows it to be picked up again on the next turnĪdaptive (XCOM tree) - The Alien Hunter can only use the Alien Hunter weapons, but he can equip any combination of themīarbarian (WA) - Equipping the Hunters Axe as a Primary Weapon allows you to attack with both Axes at once They are also willing to share their techniques if we can “prove ourselves”, whatever they mean by that.” - Central Officer Bradfordīlunted Bolt (WB) - A special shot that has bonus stun chance, with an extra bonus on armoured targets We aren’t entirely sure how they got so good with these, but we believe they scavenged the Lab while it was still populated and happened upon copies of these weapons. They seemed to be missing a few screws, but after a demonstration of their skill with the weapons we found in the Skyranger wreck, we decided to take them onboard. “We found this individual while scavenging Vahlen’s old lab, after clearing out the local Viper population. The three skill trees are The Way Of The Bow (WB), The Way Of The Axe (WA) and The Way Of The Flintlock (WF), pretty self explanatory.



Also remember that if your Alien Hunter dies and you don’t bring their body back, you will lose those weapons for your other Alien Hunters. As a unique hero class akin to the WOTC Factions, they can be trained in the Training Center once you unlock the first one, provided you can afford the cost - Rookies can be trained into Alien Hunters, but it takes 15 days (20 on Legend), 75 supplies (150 on Legend) and requires you to have killed at least 1 Ruler, doesn’t matter which one. A new unique class earned from the Viper Nest mission (or the Experimental Weapons research if Integrated Content is enabled), well versed in the use of the Alien Hunter weaponry (Boltcaster, Shadowkeeper and Hunters Axes).
